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- Three Bridges
- A Bridge Too Far
- You may be sure that battle will occur at a bridge . . . but which one?
- Isthmus
- The Isthmus
- Choose your route carefully, and remember that archers can fire across water.
- Two Lakes
- Twin Lakes
- Rocks offer some limited cover, but impede organised movement. Use them, or avoid them?
- Guerrilla War
- Guerrilla Warfare
- Extensive patches of irregular woodlands favor strong hand-to-hand combatants.
- Squigglewood
- An Impasse
- Decide which passes to defend, and which to attack. All is lost if you choose poorly.
- Inland Sea
- The Inland Sea
- This body of water is much too wide for bowshot, and effectively splits the battlefield.
- The Hump
- Camel River
- An oddly shaped landmass and mixed terrain make this an unpredictable clash.
- The Arena
- The Arena
- While conflict will usually begin on the large central island, both sides have fallback positions.
- Convergence
- Out of the Woods
- Your army arrives in pieces. Choose your tactics quickly - you lack the time to change your mind!
- Mob Scene
- The Mob Scene
- Many defensive opportunities, and huge armies, might lead to multiple battle lines.
- Baffled
- The Maze
- The defenders might find terrain as great an ally as all their careful preparations.
- Great Woods
- Wildlife Sanctuary
- Much of the field is off-limits to both sides. Attackers must contend with well-placed archer corrals.
- Field Stockade
- Almost a Castle
- The defending army has erected the next-best thing to castle walls, but might lack the manpower to avoid breaches.
- Beach Ball
- A Day at the Beach
- Attackers need speed, but the defender hopes his assailants will linger on the unavoidable patches of pitch.
- The Bog
- Bogged Down
- Over the river, and through the woods . . . defenders are badly outnumbered but have terrain on their side.
- Flame Bridges
- Bridge to Inferno
- If the invaders survive their passage over the river, defenders must rush for their forest refuge.
- Fire Island
- The Burning Isle
- The defender will need every patch of pitch on the map to overcome overwhelming odds.
- Hourglass
- Hourglass Bridge
- Attackers who win through the bottleneck bridge should find the defense spread too thin to guard all their fortifications.
- Pitch Ditch
- Ditch of Pitch
- Although the defenders have prepared a redoubt if their plan fails, the main action will be guarding the bridges over this narrow ditch.
- Reservoir
- A Secluded Lake
- Ingenious defenses threaten massive casualties for this enormous invasion force, but the defenders can ill afford any losses.
- The Palisade
- Rudimentary Stockade
- The palisade is little more than a strong wooden fence. The design dates from prehistoric times.
- Castle Acre
- Motte and Bailey
- Norfolk's 11th-century Castle Acre suggested this basic motte and bailey design - a great improvement over the palisade.
- River Island
- A Fork in the River
- Castles were commonly raised on the most defensible or strategic locale available. A major function was collecting tolls from passing ships.
- Wooden Palace
- Nested Defense
- The motte and bailey design is expanded and improved into the ultimate wooden castle.
- Norman Keep
- Simplicity
- Variations on this simple tower-house design were repeated frequently over several centuries.
- Bodiam Castle
- Precision
- The formal, symmetrical plan for this classic edifice is inspired by Bodiam castle in East Sussex.
- Royal Castle
- Brute Force
- Only the wealthiest and most powerful lords could erect such monumental structures.
- Leeds Castle
- Difficult Approach
- Modelled after Leeds castle in Kent. The lord's lodgings are in the well-guarded, isolated great tower to the north.
- Curtain Wall
- Doubled Walls
- Adding a simple curtain wall to an already-strong castle slows attackers considerably.
- Chambers
- Bisection
- This robust sanctuary expands on the center-wall concept represented more simply in Portchester Castle.
- The Ell
- Gatehouse
- Massive stoneworks protect the front, while a wide expanse of water insulates the weaker rear walls.
- Island Castle
- The Widest Moat
- Towers loom over the causeways that control passage over the moat of this imposing stronghold.
- Goodrich
- Castle on a Hill
- This castle's inspiration, Goodrich in Hereford-Worcester, was expanded from a 12th-century tower.
- Portchester
- A Roman Fort
- Portchester castle in Hampshire, incorporating an ancient Roman fort, was the basis for this design.
- Expanded Keep
- Tower House
- This variant on the common tower house design features a larger enclosed courtyard.
- Siege14
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- Siege15
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- User battle1
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- User battle2
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- User battle3
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- User battle4
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- User battle5
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- User battle6
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- User battle7
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- User battle8
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- User battle9
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- User battle10
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- User battle11
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- User battle12
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- User battle13
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- User battle14
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- User battle15
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- User battle16
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- User battle17
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- User battle18
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- User battle19
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- User battle20
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